Back to Page Authors: Agnes Dessyana

Keywords: learning center, training, augmented reality, psychology, digital learning

Abstract: Augmented reality (AR) is becoming a larger part of society. Today, the user of augmented reality for education or learning became a wide concept (Hsu, 2017). The literature review by Akcayir and Akcayir (2017) found that that 64% of research studies on AR focused on K12 population, 29% focused on university students, and only 7% focusing on adult learners. In this study, the researcher would be focused to develop augmented reality for adult learning, especially for the employee who works at one of the pharmaceutical industries in Jakarta, Indonesia. At the Learning Centre, we have begun experimenting with the development of AR in a range of training environments. This prototype of the product will digitize the industrial machine so the employee can learn about each part of the machine without entering the production room. To get the best practice for this website, the researcher will be doing a preliminary study. Researchers were using the qualitative method approach. Researchers used interview to each participant. The interview is about their experience, reaction, and also a psychological effect of using augmented reality. The total participant is three people with characteristics: (1) already know about augmented reality technology; and (2) have work experience more than 2 years in the pharmaceutical industry. The researcher was found that all of the participants were very excited to know more about this augmented reality learning. However, they need detail instructions about how to use this in a wide area. So, the researcher will create an additional supplementary handout that offers tips and strategies for implementing augmented reality in a learning center for the adult learners.